The Arcade
Playable games, live arcade demos, and the honestly-tiered back catalog.
The Cabinet
17 games — real registry, no invented specs
SlimeWorld
Breed, dispatch, and conquer planet nodes with slime specimens. Color/shape/accent genetics, territory claims, garrison mechanics.
Shoal
A continuous steering-based reef ecosystem — fish graze, sharks hunt, and algae rises and sinks with the pressure of grazing.
Derby Sim
Race, breed, and bet on horses. Win/Place/Show betting, genetics system, career tracking.
Snake Roguelike
Slither.io meets roguelike. Steal segments, collect evolution cards, dominate the arena.
Dissonance Depths
A turn-based deckbuilding roguelike — Culture-based card combinations, gated Build Archetype synergies, and a 5-floor descent through a fracturing station AI.
Mutant Battle Ball
Assemble mutants from parts. Field a 2v2 squad. Reach the end zone. Salvage the fallen.
SlimeCoin
Real-time coin pusher with shooter, two-layer board, and chip synergies
Chimera Wilds
Face a single randomly-assembled six-part enemy in a one-roll D20 encounter
ScrapCrawl
Room navigation, scrap economy, craft, and D20 combat with win-only proficiency.
AntSim Redux
Top-down ant colony simulation with pheromone signaling, direct food sensing, and emergent population dynamics.
Facility Escape
A turn-based puzzle prototype testing property-based physical interaction rules and telecasted guard sightlines.
7 Days To Fry
7 Days to Fry - a cooking survival game
Kingmaker Squads
Kingmaker Squads - a tactical squad strategy game
CorpWorld
A cold-corporate land-grab on a newly-discovered planet — Voronoi-tessellated territory, symmetric fog-of-war, deterministic Circle/Square/Triangle combat. v0.1.0R5: multi-action weekly orders (split a garrison across several deployments in one week) plus an independent Civic Directive per sector (production or defense focus). Real 4X mechanical foundation, still early on presentation.
Ledger
A Dutch-auction trading and appraisal simulator — compounding debt, a volatile resale market, and soft lockout consequences for missed payments.
Trinity Siege
Three-faction siege combat — deploy units, breach walls, resolve encounters. LEAST-VERIFIED: prior sessions found fabricated combat logic and misattributed bugs; playable but not vouched for correctness.
VoidRift
A mining simulation at the edge of a black hole — drones mine autonomously, ore refines into components, and unexplained signal-bottles arrive for you to collect. No win condition. No escape.
VoidRift
Six weeks from zero Rust knowledge to a shipped Android and browser game. 862 views, #2 on r/bevy. Built with Bevy and procedural geometry — no sprite assets, everything generated at runtime.
Play Free →Live Arcade
Play the RFDGameStudio cartridge menu — six games sharing one Lua engine, rendered in the browser. No install, no intermediate listing.
Enter the Arcade →The Engine
Read how six games share one Lua core, how AI Studio demos get ported into the shared engine, and the studio-wide boolean-bridge bug that live playtesting found.
Read the Engine Writeup →Legacy Projects
The honestly-tiered back catalog: shipped standalone games, built-but-undeployed work, prototypes, and concepts. Already lives on its own page.
Browse the Back Catalog →